Built with Shader Graph, organized under Resources/Shaders/.
Shader Variants
| Shader | Usage |
|---|---|
water2d/waterg | Full-featured water shader (Normal type). |
water2d/watergcheap | Reduced-cost shader (Cheap and Mobile types). |
hidden/box · gaussian · bokeh | Post-processing blur passes. |
Subgraph Folders
| Folder | Contents |
|---|---|
water/ | Main water surface shader graphs. |
reflections/ | Reflection sampling and compositing. |
surface sim/ | Simulation texture sampling and UV remapping. |
Obstruction/ | Obstruction depth and edge detection. |
uv/ | UV utilities and transformations. |
blur/ | Post-processing blur shaders. |
subgraphs/ | Shared utility subgraphs. |
parallax/ | Parallax and perspective distortion. |
3d/ | 3D mesh reflection support. |
droplets/ | Water droplet effects. |
heat distortion/ | Heat distortion overlays. |
