Runtime code under Assets/ModernWater2D/Runtime/.
C#
ModernWater2D
Main component. Manages render mode, materials, manager lifecycle, subsystem coordination.
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C#
WaterSimulation
Abstract base. Simple (object-space) and Advanced (world-space) implementations.
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SHADER
water2d/waterg
Shader Graph water shader. Composites all effects.
C#
ReflectionsSystem
Manages reflection cameras. Three instances: TD, PL, RM.
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C#
ObstructorManager
Renders obstructors to depth texture for edge data and simulation.
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C#
SurfaceRenderingManager
Captures below-water scene for wet surface effects.
EDITOR
ModernWater2DEditor
Custom inspector with foldouts, undo, contextual help.
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C#
WaveSimulation
Mesh surface waves. Spring physics, splashes, buoyancy.
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C#
ModernWater2DSettings
Serializable settings container with sub-settings.
Key Runtime Folders
| Folder | Contents |
|---|---|
modern water 2d/ | ModernWater2D.cs, editor, settings classes. |
Reflections/ | ReflectionsSystem, camera setup. |
Obstructions/ | ObstructorManager, Obstructor component. |
Surface_Simulation/ | WaterSimulation base, Simple and Advanced. |
Surface Renderer/ | SurfaceRenderingManager. |
Spline/ | Spline-based water mesh generation. |
parents class/ | WaterCryo reactive property system. |
Utils/ | Layer utilities, texture helpers. |
