Built with Shader Graph, organized under Resources/Shaders/.

Shader Variants

ShaderUsage
water2d/watergFull-featured water shader (Normal type).
water2d/watergcheapReduced-cost shader (Cheap and Mobile types).
hidden/box · gaussian · bokehPost-processing blur passes.

Subgraph Folders

FolderContents
water/Main water surface shader graphs.
reflections/Reflection sampling and compositing.
surface sim/Simulation texture sampling and UV remapping.
Obstruction/Obstruction depth and edge detection.
uv/UV utilities and transformations.
blur/Post-processing blur shaders.
subgraphs/Shared utility subgraphs.
parallax/Parallax and perspective distortion.
3d/3D mesh reflection support.
droplets/Water droplet effects.
heat distortion/Heat distortion overlays.