Strength mask
A painted wind mask scales how strongly parts of one sprite respond. Keep the root dark/weak when a plant must remain visually attached and increase response toward the tip.
Vine Wind geometry
When a Vine sprite has no custom Wind Shape, the Area uses shared longitudinal subdivision. Bend Segments controls that topology for both Vine Cheap and Vine Advanced. Cheap evaluates its length-preserving analytic centerline at those vertices; Advanced treats every span as a physical link and every segment connection as an articulated hinge. A custom shape remains an optional topology override for unusual silhouettes, and neither mode creates Transform/bone rigs per vine.
Authoring advice
- Use the lowest segment count that gives the intended curve.
- Do not create unique meshes per vegetation instance; shared topology is the intended path.
- Mask/shape changes affect wind presentation and shared topology, not world placement distribution.
