What a Wind Area is for
Use Wind Areas when one location needs wind behavior different from the global field: a fan, vent, cave draft, magical vortex, wind blocker or river/current-like push.
Shapes and flow
- Circle and Box are inexpensive common shapes.
- Polygon and Collider follow authored world geometry; polygons use up to 64 points.
- Directional, radial and vortex flow make the same region useful for pushes, pulls and rotation.
- Edge Softness blends the region into surrounding wind instead of creating a hard border.
Scene preview
The outer outline is the footprint. Inner contours show the actual softness/falloff region. Keep Flow Overlay enabled while authoring so direction and shape can be read without entering Play Mode.
