Continuous interaction presets

  • Top-down Character — standing outward response plus movement force.
  • Platformer Character — body response plus lateral movement force.
  • Moving Object — velocity-driven deformation for props/vehicles.
  • Swing — oscillating authored direction.
  • Pulse — repeating radial strength envelope.
  • Custom — directional/radial/vortex flow with optional Pulse Overlay.

Interaction shapes

Continuous interaction and optional one-shot actions share one authored footprint. Supported shapes are Circle, rotated Box, Ellipse, Capsule, Segment, Collider2D and Custom Polygon. Concave polygons are supported; custom polygons use up to 64 points.

  • Circle/Box continuous interaction stays on the cheap transient-source path.
  • Advanced shapes use the polygon-capable composition path.
  • Falloff is a real spatial exponent and the Scene contours show the same mapping used at runtime.

One-shot actions

  • Bend — directional temporary deformation.
  • Pulse — radial temporary deformation.
  • Cut — persistent shortened vegetation state.
  • Destroy — persistent hidden/collapsed vegetation state.
  • Grow — timed growth animation.
  • Regrow — restores matching Cut/Destroy state and animates vegetation back in.