What it stores

The Interaction Manager owns the world-space state used by Cut, Destroy, Grow and Regrow. Bend and Pulse are wind/impact effects and do not use the same persistent state texture.

Coverage

Target Area can anchor the field to one Vegetation Area. When it is empty, coverage is derived from all registered active Areas instead of following the camera.

Advanced settings

  • State Resolution — texture resolution for area-bound persistent interaction state; 256 is the normal starting point.
  • Grow Update Rate — maximum refresh rate while Grow/Regrow animation is active.
  • State Chunk Size — CPU spatial lookup cell size; keep the default unless profiling proves a reason to tune it.