Area
A scene object that controls plants inside a rectangle. Select it in Hierarchy to paint plants or change their shared settings.
Type Set
Reusable library of vegetation types and sprite variants.
Type
Shared placement/appearance/wind/shadow rules for one vegetation family.
Variant
Alternate sprite inside one type; normally inherits the type defaults.
Source Data / World Data
The project file that remembers your plant placements. Keep it to preserve the world you painted.
Runtime Data
A copy prepared from your saved plants and settings so the game can load and draw them faster. It can be rebuilt.
Page / Region
A small piece of the vegetation world. Loading and updating pieces avoids processing the whole map at once.
Flat sorting
Drawing plants on a fixed front/back layer instead of changing their order with vertical position.
Wind Area
A zone where wind is different, such as a vent or a sheltered place.
Wind Emitter
A short wind burst or moving trail, such as a gust from a dash or explosion.
Interactor
Character/object component for continuous vegetation response and one-shot interaction actions.
Interaction state
Gameplay changes such as cut, destroyed or regrowing plants. These affect the plants' appearance separately from their saved positions.
Harvest
Remove planted crops and report how many of each type were collected.