Match the variant to the renderer first, then to the visual style.

PipelineVariantUse onWhen to use
Built-inStandardSpriteRendererDefault choice for normal sprites.
Built-inAdditiveSpriteRendererGlows, magic, fire, particles, light-only VFX.
Built-inMultiplySpriteRendererDarkening, decals, shadow-like overlays.
Built-inStandard PremultiplySpriteRendererSprites exported with premultiplied alpha.
Built-inAdditive SoftSpriteRendererSofter additive VFX with less blown-out edges.
Built-inGUIUI ImageDefault UI Image variant.
Built-inGUI AdditiveUI ImageGlowing UI Images.
Built-inGUI PremultiplyUI ImagePremultiplied alpha UI sprites.
Built-inScreen Space OverlayUI / OverlayUse when a Built-in Canvas overlay needs the dedicated overlay path.
Built-in3D LitSpriteRenderer / MeshSprites affected by Built-in scene lighting.
Built-in3D Lit CutoutSpriteRenderer / MeshLit sprites that need hard alpha and depth sorting.
URPStandard URPSpriteRendererDefault unlit URP sprite.
URPAdditive URPSpriteRendererURP glow and VFX sprites.
URPPremultiply URPSpriteRendererPremultiplied alpha in URP.
URPGUI URPUI ImageDefault UI Image variant in URP.
URPGUI Additive URPUI ImageGlowing UI Images in URP.
URP2D Lit URPSpriteRendererUse with URP 2D Renderer lights.
URP2D Lit Additive URPSpriteRendererAdditive sprites that still react to URP 2D lights.
URP3D Lit URPSpriteRenderer / MeshUse in URP scenes with 3D lights.
URP3D Lit Cutout URPSpriteRenderer / MeshURP lit sprites with hard alpha and depth.
URP3D Lit Additive URPSpriteRenderer / MeshURP lit additive VFX.
HDRPHDRP UnlitSpriteRenderer / MeshDefault HDRP sprite path.
HDRPHDRP AdditiveSpriteRenderer / MeshHDRP glow and VFX sprites.
HDRPHDRP LitSpriteRenderer / MeshSprites affected by HDRP lighting. No dedicated HDRP UI variant.
Rule of thumb: SpriteRenderer uses Standard, Additive, Lit, or 2D Lit variants. UI Image uses GUI variants. HDRP has no dedicated GUI variant.