Use presets when the same effect setup is used by multiple sprites.

  • Create: right-click in Project, then use Create > Animated Sprite > Effect Preset.
  • Save from object: open the component context menu and choose Save as Effect Preset.
  • Load to object: use Load Effect Preset on another AnimatedSpriteShader component.
  • Reuse: keep presets for common states such as hit flash, poison, frozen, glow, selected, or dissolve.