Use this window for project-wide setup, rebuilds, migration, and effect ordering.

Project and shader state

Check whether the Unity project pipeline matches the current FlexiSprite shader build target.

Variant selection

Compile all variants, keep only the active pipeline, or scan Build Settings scenes to auto-enable the variants you actually use.

Full rebuild

Use this after changing the shader build target. It regenerates HLSL, C# bindings, and shader files.

Pipeline migration

Migrate AnimatedSprite objects between Built-in, URP, and HDRP. You can target open scenes, all scenes, or a selected folder.

Import matching demos

Import demo packages that match the current project pipeline so the example scenes work out of the box.

Global lighting

Adjust project-wide direct and ambient multipliers. HDRP also exposes extra environment controls for lit variants.

Effect order

Reorder groups or individual effects when you need a different stack order for the final look.