Use presets when the same effect setup is used by multiple sprites.
- Create: right-click in Project, then use
Create > Animated Sprite > Effect Preset. - Save from object: open the component context menu and choose
Save as Effect Preset. - Load to object: use
Load Effect Preseton another AnimatedSpriteShader component. - Reuse: keep presets for common states such as hit flash, poison, frozen, glow, selected, or dissolve.
