| Problem | Fix |
|---|---|
| Sprite is pink | Open Master Setup and run Full Rebuild for Project Pipeline. Then check that the object uses a variant from the same pipeline. |
| UI Image does not show the effect | Use a GUI variant. SpriteRenderer variants are not for Canvas UI. |
| URP 2D lights do not affect the sprite | Use 2D Lit URP or 2D Lit Additive URP and make sure the project uses the URP 2D Renderer. |
| Outline looks rough when scaled | Use SDF outline and bake an SDF texture for that sprite. |
| Runtime value changed but visual did not update | Call MarkEffectDirty(EffectId.YourEffect) after changing one effect from code. Use MarkDirty() only for a full refresh. |
| Too many sprites are expensive | Reduce blur, glow, soft shadow, trails, heavy noise, and thick outlines on repeated objects. |
FlexiSprite / Documentation
Common problems
Source: FlexiSpriteDocs/index.html#common-problems. Reformatted from the supplied documentation.
