LIGHTING & ATMOSPHERE

MODERN 2D LIGHTRAYS 2

Create a ray, start with a Quick Look, then edit its shape, colour and sorting. Add a matching Light2D when the beam should illuminate lit sprites.

Unity 6.0.66+URP
Read the setup guide ↗

Modern 2D LightRays 2

Place light shafts, shape their edges and add particles to a 2D scene.

View on Asset Store ↗
Window beams

Adjust the look of light shafts in the same window scene.

Read this feature's guide ↗

Clips are from the supplied Light Rays trailer. It shows an earlier interface; use the LightRays 2 manual for current controls.

Unity 6.0.66+URP
Documentation ↗

Project requirements

COMPATIBILITY & RELEASE.

Verify on the store
UnityUnity 6.0.66+
PipelineURP
Package1.06 October 2026
Listed price$15USD · before tax

Use Unity 6000.0.66 (6.0.66) or newer with URP. The documented workflow uses the 2D Renderer. Older editor support stated in the supplied manual is not advertised as the current release baseline.

Listed compatible editors: 6000.0.66f2. These entries are not an upper-version limit. Listing checked 27 October 2026.

First steps

GET STARTED.

Full documentation ↗
  1. Use the URP 2D Renderer

    Check that the active URP pipeline uses a 2D Renderer Data asset.

  2. Create a ray

    Use Tools → Light Rays 2D → Create, or add Light Rays 2D to a GameObject.

  3. Shape and sort it

    Choose a Quick Look, edit the quad handles, and set Sorting Layer and Order.

Shape a beam

Edit a Manual Quad in the Scene view, or use a sprite or collider emitter as described in the manual.

Control colour and blending

Use corner colours or gradients to colour the beam. Choose a blend mode to control how it combines with the scene.

Light the sprites as well

Enable Create Matching Light2D for actual illumination of URP 2D lit sprites. The visible beam alone is not the same as scene lighting.

Before you buy

COMMON QUESTIONS.

For setup or customisation issues, use Discord support.

Ask a product question
Do the rays illuminate sprites automatically?

The visible ray and scene illumination are separate. Enable Create Matching Light2D and use lit sprite materials when illumination is needed.

Can I change the shape without redrawing a texture?

The supplied manual describes Manual Quad handles, shape presets, and sprite or collider emitters.

What should I check when a ray is invisible?

Check intensity, sorting, scale and blend mode. For pink materials, check URP and the 2D Renderer first.

OTHER LEAFO STUDIOS ASSETS.

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Upcoming asset

In development. Release date and pricing have not been announced.

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